
Paraa Trahn
State War Academy Caldari State
1
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Posted - 2013.11.07 21:05:00 -
[1] - Quote
CCP - This was a disastrous failure. I have nothing to add, which has not already been said.
I hope you learn from it, but I am done with your live events. This was too much. It wasted my time, and the people I asked to come in my fleet.
Getting a fleet together, waiting in Sarum Prime for hours, getting directions from Twitter?? and via totally spammed local channel only to end up warping through 23 jumps (many in 10% TiDi) to get to a staging area which just points to a new destination in null. Not fun, and I dropped the whole idea since I knew jumping into null would be straight into a podding meatgrinder. So, I disbanded my fleet even before we hit Ihal. That was all just a bad joke, and I actually regarded every piece of information as people trying to get others into a gatecamp killzone, instead you did that. Makes me wonder if you know your own game?
Here is what you should have done.
1. Hold the Events in the systems you define, for me that was Sarum Prime. When too many people are in system, lock the gates and spawn a new area where you have a similar event and keep doing this everytime you reach a certain limit, so you split the load and keep people from travelling. 2. Start the event a bit like an Incursion, so everyone knows when it begins, and people get into an intel channel where you convey the role playing part and maybe a fleet channel as well. 3. Fleets, get people into fleets! Especially if you do capsuleer vs capsuleer. Else, build the storyline around everyone going suspect or make the loots so irresistable that many do. Best would be, if you could pit fleets against each other, but I do not know if your game engine supports that. 4. If you want to do something new. Do the above, and once a certain force prevails in a system, open up a wormhole or special gate to a second system where the survivors from one system can do battle with the survivors of another system.
That is basically it. That way you cut out the stupid travelling, you know what nodes to reinforce and you open up the event in a way that will scale according to how popular it is. Also, you can reuse existing game code for this, should not be too hard.
This makes me wish I worked for you and did all this for you, since it could be so good, but you guys ruin it and I have a hard time understanding why since you must be intelligent people in order to write software and do all the great stuff that you actually do accomplish. The story line and event making of Eve is a problem, and you should look into solving it, since so many actually do come to these events in the hope of finding valuable content. And you let them down, time and time again.
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